All string literals in Java programs, such as "abc" , are implemented as instances of this .... Replaces each substring of this string that matches the given regular .
A couple of weeks ago I ran a cracking weekend of 3 x 1941 Russian Front games for Big Chain of Command at the Wargames Holiday Centre for Mr Freeth - Here are a few pictures from the weekend, which was based around the German drive to Cherkassy in August 41 A great time was had by all, many thanks for a great weekend played in an excellent spirit
Rubicon T34 supported by Warlord and Crusader infantry
Ruined building from Charlie Foxtrot
Germans chased out of the factory courtyard
T34 turns into a T26! (the wonders of photography)
Warlord T26, wrecked Opel from Anyscale models
T26's move up past a Things from the Basement house, re-worked 20mm 4Ground house on the right
The 2 rear buildings are from Scenic Store
Cat and mouse in the outskirts of Cherkassy
Rubicon Panzer III supports the infantry
Pioneer section moves along a ridge to clear the minefields
Black Tree Design and Warlord infantry,
Soviets attempt to stop the pioneers clearing the minefields
Warlord and Crusader Soviets
T26 comes off worse from an encounter with a Panzer IV
BTD ATR section waits for a target
Building burns following a Stuka attack
Grenadiers come under fire
Soviets attempt to outflank the pioneers while they clear the mines
Game 2: Patrol phase
Outskirts of Cherkassy - ready for game 3
The table for the weekend
Anti- tank rifle section after scaring a Stug!
Game 2 - Stuka hits a Charlie Foxtrot building in its first game....typical
Congratulations to our Games Design graduate, and Alumni, Jakob MacDonald who just started his new job at UCLan in the Innovation Lab where he gets to explore lots of new technology and work with a talented team led by Danny Livingstone, with some great clients!
In his own words he's doing,
'Games Design and XR development now! Basically playing around with VR and Hololens, literally anything from 3D architectural simulations to Augmented medical procedures.'
The game is set in a fantasy version of WWII, where two kids who are best friends are separated when an evil king (with robots) comes to power. They impose harsh restrictions on one of the kids (the girl) forcing them to wear certain clothing, mocking them, and creating dangerous situations. They only want to play together, and only by working together can the kids reveal their true power.
The game uses cute graphics against black and white dystopian steampunk backdrops of ghettos, garbage, and barbed wire. The story is narrated by Patrick Stewart.
I'm happy that they are not directly using Holocaust imagery, since this tends to end up in the hands of Nazis who enjoy watching Jews lose the game (like they enjoy watching Holocaust movies and rooting for the bad guys).
I don't know exactly how the story plays out. It might be an apologetic for Poland: the main characters are obviously the bad German regime and the two kids, Polish and Jewish, who work together and are both victims. Or it might not. You could gloss over that and simply enjoy the game. Apparently, the game was inspired by the real lives of some of the developers.
Battle In An Intergalactic Cooking Competition At Your Gaming Table
In partnership with Oni Games, Renegade Game Studios is excited to announce the upcoming release of Space Battle Lunchtime Card Game!
Space Battle Lunchtime Card Game is based on its namesake graphic novel by Natalie Riess, about Earth baker Peony who gets the deal of a lifetime when she agrees to be a contestant on the Universe's hottest reality TV cooking show, Space Battle Lunchtime!
In the game, players will face off as contestants in the intergalactic cooking competition show. They'll collect and combine flavor cards to create the perfect prize-winning dish, trying to impress the alien judges with their creativity!
Designed by Daniel Solis (Wonderland, Junk Orbit) and illustrated by Space Battle Lunchtime creator Natalie Riess, episodes of the game last about 30 minutes, starring 2-5 competitive cooks who have orbited the Earth's sun at least ten times. Chefs can begin cooking when the game releases in May!
Space Battle Lunchtime is part of the new upcoming event, Board Game Expo! Participating stores will be able to demo and sell this game a full month early on April 4th. Find out more about this program here!
Back to the Desert for the 6th game of our ongoing Op Compass, linked scenario Campaign. In this match up the two forces are rushing to their own objectives in the middle of a Sandstorm when the weather clears and they spot each other across the Desert plain. If you want more information on the Campaign I have set up a separate page which is updated regularly with updates on rules along with links to all the previous games, https://yarkshiregamer.blogspot.co.uk/2018/04/opcompass-1940-resource-page.html The games are based on an excellent book by Robert Avery which is available from The Toofatlardies, there is a direct link to purchase the book on the Resource Page.We use 28mm figures with this scenario taking place on an 12 x 6 table using a home brew set of rules, based on Iron Ivans Disposable Hero's.
Don't laugh, at least they don't have to walk.
Historical Background It's the 9th December 1940 and the Italian Forts at Tummar West and Nibeiwa have fallen, it's time for the British and Empire Forces to move onto the Tummar East defences. The weather had deteriorated and visibility was poor as British troops raced towards the start line for their attack on Tummar East, Italian Forces drove in the opposite direction to relieve Tummar West, as the weather cleared both sides were surprised by what they saw.
Pass me a Yorkie Bar you big Trucker !
Table Set Up and Terrain This game was played on a 12 x 6 table which was covered in areas of scrub and low hills, the area to the top right of the photo below represents the ditch around Tummar East with a lone unoccupied watch tower.
The following Special Rules are in force (see Resource Page for full details. All vehicles which move off the tracks are subject to a Difficult Going Roll. Sandstorm - there are 3 Sandstorms placed down the long center axis of the table, one in the centre and the other two equidistant to the short table edges. I used some randomly shaped pieces of card about 12 inches round to represent, see Resource Page for full details.
British Briefing The day is going well and Italian Forts have fallen, it's time to move on to the next. No time to rest. Move your forces off the far end of the table defeating any opposition you meet. Don't expect reinforcements, this time you are on your own.
Your troops are as follows, In the lead of the convoy are 3 Bren Carriers, each contains 3 men who may dismount as either a Boyes AT Team or a Bren LMG team. Next up are eight trucks, the first four contain, Truck 1 - HQ Section of Officer, Radioman and Sgt, a 2 man 2" Mortar Team and a 2 man Boyes AT Team. Trucks 2,3,4 each with 1 x 10 man squad Sgt with SMG, 2 man Bren Team and 7 Rifles. The following 4 trucks are the same with the rear of the column brought up by two Bren Carriers, one with a 3 man HMG Team, the other with a Mortar. The front of the column is halfway down the table opposite the front of the Italian column.
Italian Briefing Things haven't been going to well, reports coming in are all about losses and surrender, Tummar East will no doubt be the next target. It's time to fight back and get troops in motion towards Tummar West and hold the line there. Get the convoy of trucks off the bottom end of the table as soon as you can, the rest of your troops will arrive on foot. Engage any British troops you find and stop them from exiting the top of the board.
The Italian Convoy sets up on the opposite side of the table with the front of the column level with the watch tower and the front of the British. 1 x Staff Car with 2 x HQ Figs 6 x Trucks each with 1 x Italian Squad of 1 Sgt with SMG, 1 LMG with two men and 7 Rifles. The remaining Italian Troops will arrive at random, place an Italian Reinforcements card to the activation deck, each time the card comes out the Italian players will pick one card at random to add to the game deck. The new unit arriving on the next turn of its card.
Italian Reinforcement Cards 4 x Rifle Section each with 1 Sgt with SMG and 10 Sgts 4 x LMG Sections each with 1 Sgt with SMG, 2 x 3 man LMG teams and 2 Rifles 2 x Tankette Sections 3 x L3 each 1 x Medium Mortar 1 x 3 Man MMG Team 1 x 10 man Bersaglieri Motorcycle Squad 1 Sgt with SMG, 2 man LMG team and 7 Rifles. Draw 4 cards at random prior to the start of the game and add to the deck, the remainder added as reinforcements as above.
How did we get on Another great game, what I have really enjoyed about the match ups so far is we are playing with troop types and mixes of troops that we normally wouldn't go near and as a result having fun. Before we started the game I thought this would be an easy win for the Italians, dash the convoy off the table and hold the line with superior numbers preventing the British from exiting the table, Bing bang bosh, easy win for the Italians and onto game 7.
It all went wrong for the Italian Convoy very early on, I had command of the rear of the Allied Column and immediately on spotting the enemy trucks, I debussed my Mortar and Vickers. Hands up I got lucky, I underestimated my Mortar aim point and missed by a good 10 inch, spun the spinny thing and rolled my dice and deviated right on top of one of the trucks. The same turn, the truck in the photo two up was bogged down and easy prey for the Vickers.
Meanwhile at the other end of the table the Italians had got all their Tankettes on the table early doors and formed a solid (ish) line on the hills just North of the Watch Tower. L3s aren't much use but 6 of them with 2 machine guns a piece is a decent amount of firepower.
The British Infantry took up a position on the low ridge in front of the Italians, the Bren Carriers selected Boyes AT mode and a big firefight started up.
But even with some cover the Boyes teams and the Allied Mortars started to pick the tiny Italian Machines off one by one. Things hadn't got any better for the Convoy either, turn after turn trucks where taken out by Mortar and HMG fire until the Italians escaped with only a Staff Car and one Truck.
Under the cover of one of the Sandstorms the South African Infantry dashed across the open gap and into the trench and the Watch Tower in an attempt to break the deadlock.
With the convoy destroyed I had the chance to reposition the HMG and pour some more fire on the Italians.
One red meeple equals one morale fail, safe to say this Italian Tank wasnt happy !
The British and Empire Commander declared that he had insufficient forces to breakout and the game ended in a draw. The Brits had prevented the Italian Convoy leaving the table whilst the Italians had prevented the British from breaking out. So that's 2 points a piece and the British lead in the Campaign 15 to 9.
Just remains to say that my brand new Bersaglieri Motorcycle Squad was the last reinforcement card out of the deck and spent a grand total of one turn on the table, on the plus side it didn't take any casualties and avoided the traditional first game drumming. The Op Compass Campaign will take a break for a while whilst we concentrate on our yearly Naval Campaign. See you all soon.
If I ever do become a Twitch Partner (the likelihood is 0%) and you're more able to get
sponsorships, I would chose Planet Fitness as my first sponsor, given that my stream channel is focused on gaming, but also health issues. We streamers and gamers are notoriously known for poor self-care, so I'd love to promote Planet Fitness.
But is Planet Fitness the gym for you? The first thing to look for in a gym is proximity. If there's another fitness center that's within one mile of your work/home, and the Planet Fitness is further away, the better option is the closer one, in terms of achieving compliance.
I used to go to another gym that was 5 miles away, and I barely went, but my local Planet Fitness is less than 1 mile away, and I've been consistent in attending.
If you have young children, Planet Fitness does not offer babysitting so unless you're able to have someone to attend your children, Planet Fitness won't be a good option. I would chose a gym that has babysitting.
If you're a hardcore body builder and are entering competitions, Planet Fitness is not a good gym for you. I believe the dumb bells go up to 60 pounds, and there are no barbell and squat racks, only the dreadful Smith machines. However, if you're the average person, not aiming to be in competitions, Planet Fitness has more than adequate equipment. I like how they have the Step Mill, which is rotating staircases.
If Planet Fitness is close to you, you do not need babysitting for your children, and you're not looking to achieve a competitive ready physique, Planet Fitness is the perfect gym.
For one, it's open 24/7, meaning that there's no excuse to not go to the gym, improving compliance. I believe that's Planet Fitness's biggest selling point. Planet Fitness is a very clean and organized facility, and I found the staff and fellow members to be polite, courteous and friendly. Planet Fitness is affordable, and during the summer, there's an offer where initiation fee was either waived, or $10 (I don't recall which). Monthly membership is $10 for basic which gives you access to all equipment, including the many classes. $20 is the Black Rewards membership which gives you access to all Planet Fitness locations, guest pass for one (unlimited), and the awesome bed and chair water massage.
Even though I don't travel a lot, or have a consistent friend to go with me to the gym, I nevertheless splurged on the $20 membership because of the massage!
I appreciate the amenities, including built in lockers, so no more fumbling around for your lock, which I hate! If you forget the combination that you inputted, staff will open the locker.
In terms of equipment, I only ever use the Step Mill, but they have plenty of machines and exercise circuits for weight lifting. I use Your Body is Your Barbell system instead, as I'm looking to improve functional strength rather than aesthetics. The other nice feature of Planet Fitness is that in your account, it lists upcoming classes (some you can sign up for in advance electronically), and also which days you attended the gym so you can see your consistency and/or insurance purposes.
Lastly, Planet Fitness has that much touted 1st Monday Pizza and 2nd Tuesday Morning Bagel, but I never went to one, so I can't comment on the pizza or bagel, but it's a nice touch. All in all, Planet Fitness is affordable, convenient and accessible, improving exercise compliance. I find it's a perfect gym for most people's needs, and certainly for me! The How of Happiness Review