Saturday 11 April 2020

Tiny Supers, Three Table Role Playing Game At SaltCon 2020



The Adventurers' League has run multi-table roleplaying games (RPGs) at SaltCon the last few years. These are games where a number of groups are playing the same adventure at the same time and events changed during play as announced from a game master (GM) who coordinated the tables. They have been wildly successful and well received. This year I sat in on a multi-table game, but it wasn't in a fantasy setting.

In coordination with the release of Tiny Supers from Gallant Knight Games Alan Bahr (the developer) brought in a couple of friends (John Wick and Ben Woerner) to do a three table event. This was organized a little differently. We were not just doing the same adventure, we were doing different parts of the same adventure to bring a conclusion of the story together with everyone in the final battle.

First, as three individual teams we had specific goals we needed to complete. Then we had to determine which superheroes fit best in accomplish what came next.

Tiny Supers Overview for the Game

Tiny Supers uses the TinyD6 system. This system is high narrative, which allows and encourages players to describe their actions instead of the narration flowing out from the GM. Success or failure of attempted actions is a simple roll of one, two, or three d6. Once you know the outcome of the dice, you describe what happened. It gives a lot of freedom to players. If you're more familiar with the RPGs designed to be more strategic, with game mats and calculations of determining hits and damage, then the transition might take a little bit to get used to. If you are into RPGs for the story creation, then it's worth learning.

The dice we used

The Three Table Setup

As the players arrived, we were allowed to choose an archetype character and sit at any of the three tables. The only limitation were each archetype had two characters available and they could not be at the same table. Players then personalized their characters. Each sheet listed a couple of options to choose from along with coming up with our superhero identities.

I picked up a Battlesuit Archetype (The Armadillo) and sat down at the table being run by Ben Woerner. I am biased in thinking we had the best team situation. Of course, I don't know what the other tables were given to make them unique. We were a group of four supervillains who were earning their way into the organization as superheroes. We had already made the turn from villainy and were truly working to become good.

Basic Story

The other two teams were already out to combat evil happenings in the city. We were in the command center having lunch. We were discussing how Captain Massacre needed to at least consider changing his moniker to improve his public image when the base was attacked.

After repelling the attackers we regrouped with the other two teams and shared information. We knew a biomechanical kaiju was making its way to the city and we had to decide how to divide our forces to best fight the creature. One group was assigned to slow the creatures advance. Another was to harass the kaiju to limit its effectiveness of attacks on the city. A third team was going in through the mouth to an energy center we had learned about, while the fourth group did general attacks and were helping out were they could best be of service.

This large battle took place as one larger group as the GMs coordinated and controlled the flow.

It was an epic battle worthy of being printed in the pages of a comic book.
Character from the book

Overall

The players had a wide range of experience and age and it was clear everyone had a great time. After it was over, people were retelling the parts they played, along with complimenting other players for what they had done. Captain Massacre, Frostbite, Mudslide, and other superheroes rose in the admiration of the inhabitants of the city and will be remembered for their deeds done in its defense.

More so, the game was a highly successful event. I compliment Alan Bahr, Ben Woerner, and John Wick for the fun time they provided. The time spent playing went quickly. The action was fun. This was a fantastic introduction to Tiny Supers, and for some the TinyD6 system.

Players who like narrative based gaming need to check out the TinyD6 line of games. If you are a fan of superhero gaming, then Tiny Supers should be part of your gaming library.

Tiny Supers is available on Drivethru RPG (link).

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